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/**
* @file move.h
* @author Joe Wingbermuehle
* @date 2004-2006
*
* @brief Header for client window move functions.
*
*/
#ifndef MOVE_H
#define MOVE_H
struct ClientNode;
/** Window snap modes. */
typedef enum {
SNAP_NONE = 0, /**< Don't snap. */
SNAP_SCREEN = 1, /**< Snap to the edges of the screen. */
SNAP_BORDER = 2 /**< Snap to all borders. */
} SnapModeType;
/** Window move modes. */
typedef enum {
MOVE_OPAQUE, /**< Show window contents while moving. */
MOVE_OUTLINE /**< Show an outline while moving. */
} MoveModeType;
/** Move a client window.
* @param np The client to move.
* @param startx The starting mouse x-coordinate (window relative).
* @param starty The starting mouse y-coordinate (window relative).
* @return 1 if the client moved, 0 otherwise.
*/
int MoveClient(struct ClientNode *np, int startx, int starty);
/** Move a client window using the keyboard (mouse optional).
* @param np The client to move.
* @return 1 if the client moved, 0 otherwise.
*/
int MoveClientKeyboard(struct ClientNode *np);
/** Set the snap mode to use.
* @param mode The snap mode to use.
*/
void SetSnapMode(SnapModeType mode);
/** Set the snap distance to use.
* @param value A string representation of the distance to use.
*/
void SetSnapDistance(const char *value);
/** Set the snap distance to the default. */
void SetDefaultSnapDistance();
/** Set the move mode to use.
* @param mode The move mode to use.
*/
void SetMoveMode(MoveModeType mode);
/** Make the client return to the screen/tray bounds.
* @param mode The client node to affect.
*/
void ReturnToBorder(struct ClientNode *np, int north, int west);
#endif
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