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|
/****************************************************************************
* Functions to handle moving client windows.
* Copyright (C) 2004 Joe Wingbermuehle
****************************************************************************/
#include "jwm.h"
#include "move.h"
#include "client.h"
#include "border.h"
#include "outline.h"
#include "error.h"
#include "screen.h"
#include "main.h"
#include "cursor.h"
#include "event.h"
#include "pager.h"
#include "key.h"
#include "tray.h"
#include "status.h"
typedef struct {
int valid;
int left, right;
int top, bottom;
} RectangleType;
static int shouldStopMove;
static SnapModeType snapMode = SNAP_BORDER;
static int snapDistance = DEFAULT_SNAP_DISTANCE;
static MoveModeType moveMode = MOVE_OPAQUE;
static void StopMove(ClientNode *np, int doMove, int oldx, int oldy);
static void MoveController(int wasDestroyed);
static void DoSnap(ClientNode *np, int north, int west);
static void DoSnapScreen(ClientNode *np, int north, int west);
static void DoSnapBorder(ClientNode *np, int north, int west);
static int ShouldSnap(const ClientNode *np);
static void GetClientRectangle(const ClientNode *np, RectangleType *r);
static int CheckOverlapTopBottom(const RectangleType *a,
const RectangleType *b);
static int CheckOverlapLeftRight(const RectangleType *a,
const RectangleType *b);
static int CheckLeftValid(const RectangleType *client,
const RectangleType *other, const RectangleType *left);
static int CheckRightValid(const RectangleType *client,
const RectangleType *other, const RectangleType *right);
static int CheckTopValid(const RectangleType *client,
const RectangleType *other, const RectangleType *top);
static int CheckBottomValid(const RectangleType *client,
const RectangleType *other, const RectangleType *bottom);
/****************************************************************************
****************************************************************************/
void
SetSnapMode(SnapModeType mode)
{
snapMode = mode;
}
/****************************************************************************
****************************************************************************/
void
SetMoveMode(MoveModeType mode)
{
moveMode = mode;
}
/****************************************************************************
****************************************************************************/
void
SetSnapDistance(const char *value)
{
int temp;
Assert(value);
temp = atoi(value);
if(temp > MAX_SNAP_DISTANCE || temp < MIN_SNAP_DISTANCE) {
snapDistance = DEFAULT_SNAP_DISTANCE;
Warning("invalid snap distance specified: %d", temp);
} else {
snapDistance = temp;
}
}
/****************************************************************************
****************************************************************************/
void
SetDefaultSnapDistance()
{
snapDistance = DEFAULT_SNAP_DISTANCE;
}
/****************************************************************************
****************************************************************************/
void
MoveController(int wasDestroyed)
{
if(moveMode == MOVE_OUTLINE) {
ClearOutline();
}
JXUngrabPointer(display, CurrentTime);
JXUngrabKeyboard(display, CurrentTime);
DestroyMoveWindow();
shouldStopMove = 1;
}
/****************************************************************************
****************************************************************************/
int
MoveClient(ClientNode *np, int startx, int starty)
{
XEvent event;
int oldx, oldy;
int doMove;
int north, south, east, west;
int height;
Assert(np);
if(!(np->state.border & BORDER_MOVE)) {
return 0;
}
GrabMouseForMove();
np->controller = MoveController;
shouldStopMove = 0;
oldx = np->x;
oldy = np->y;
if(!(GetMouseMask() & (Button1Mask | Button2Mask))) {
StopMove(np, 0, oldx, oldy);
return 0;
}
GetBorderSize(np, &north, &south, &east, &west);
startx -= west;
starty -= north;
doMove = 0;
for(;;) {
WaitForEvent(&event);
if(shouldStopMove) {
np->controller = NULL;
SetDefaultCursor(np->parent);
return doMove;
}
switch(event.type) {
case ButtonRelease:
if(event.xbutton.button == Button1
|| event.xbutton.button == Button2) {
StopMove(np, doMove, oldx, oldy);
return doMove;
}
break;
case MotionNotify:
DiscardMotionEvents(&event, np->window);
np->x = event.xmotion.x_root - startx;
np->y = event.xmotion.y_root - starty;
DoSnap(np, north, west);
if(!doMove && (abs(np->x - oldx) > MOVE_DELTA
|| abs(np->y - oldy) > MOVE_DELTA)) {
if(np->state.status & STAT_MAXIMIZED) {
MaximizeClient(np);
startx = west + np->width / 2;
starty = north / 2;
MoveMouse(np->parent, startx, starty);
}
CreateMoveWindow(np);
doMove = 1;
}
if(doMove) {
if(moveMode == MOVE_OUTLINE) {
ClearOutline();
height = north + south;
if(!(np->state.status & STAT_SHADED)) {
height += np->height;
}
DrawOutline(np->x - west, np->y - north,
np->width + west + east, height);
} else {
JXMoveWindow(display, np->parent, np->x - west,
np->y - north);
SendConfigureEvent(np);
}
UpdateMoveWindow(np);
UpdatePager();
}
break;
default:
break;
}
}
}
/****************************************************************************
****************************************************************************/
int
MoveClientKeyboard(ClientNode *np)
{
XEvent event;
int oldx, oldy;
int moved;
int height;
int north, south, east, west;
Assert(np);
if(!(np->state.border & BORDER_MOVE)) {
return 0;
}
if(np->state.status & STAT_MAXIMIZED) {
MaximizeClient(np);
}
GrabMouseForMove();
if(JXGrabKeyboard(display, np->window, True, GrabModeAsync,
GrabModeAsync, CurrentTime) != GrabSuccess) {
Debug("could not grab keyboard for client move");
return 0;
}
GetBorderSize(np, &north, &south, &east, &west);
oldx = np->x;
oldy = np->y;
np->controller = MoveController;
shouldStopMove = 0;
CreateMoveWindow(np);
UpdateMoveWindow(np);
MoveMouse(rootWindow, np->x, np->y);
DiscardMotionEvents(&event, np->window);
if(np->state.status & STAT_SHADED) {
height = 0;
} else {
height = np->height;
}
for(;;) {
WaitForEvent(&event);
if(shouldStopMove) {
np->controller = NULL;
SetDefaultCursor(np->parent);
return 1;
}
moved = 0;
if(event.type == KeyPress) {
while(JXCheckTypedWindowEvent(display, np->window, KeyPress, &event));
switch(GetKey(&event.xkey) & 0xFF) {
case KEY_UP:
if(np->y + height > 0) {
np->y -= 10;
}
break;
case KEY_DOWN:
if(np->y < rootHeight) {
np->y += 10;
}
break;
case KEY_RIGHT:
if(np->x < rootWidth) {
np->x += 10;
}
break;
case KEY_LEFT:
if(np->x + np->width > 0) {
np->x -= 10;
}
break;
default:
StopMove(np, 1, oldx, oldy);
return 1;
}
MoveMouse(rootWindow, np->x, np->y);
JXCheckTypedWindowEvent(display, np->window, MotionNotify, &event);
moved = 1;
} else if(event.type == MotionNotify) {
while(JXCheckTypedWindowEvent(display, np->window,
MotionNotify, &event));
np->x = event.xmotion.x;
np->y = event.xmotion.y;
moved = 1;
} else if(event.type == ButtonRelease) {
StopMove(np, 1, oldx, oldy);
return 1;
}
if(moved) {
if(moveMode == MOVE_OUTLINE) {
ClearOutline();
DrawOutline(np->x - west, np->y - west,
np->width + west + east, height + north + west);
} else {
JXMoveWindow(display, np->parent, np->x - west, np->y - north);
SendConfigureEvent(np);
}
UpdateMoveWindow(np);
UpdatePager();
}
}
}
/****************************************************************************
****************************************************************************/
void
StopMove(ClientNode *np, int doMove, int oldx, int oldy)
{
int north, south, east, west;
Assert(np);
Assert(np->controller);
(np->controller)(0);
np->controller = NULL;
SetDefaultCursor(np->parent);
if(!doMove) {
np->x = oldx;
np->y = oldy;
return;
}
GetBorderSize(np, &north, &south, &east, &west);
JXMoveWindow(display, np->parent, np->x - west, np->y - north);
SendConfigureEvent(np);
}
/****************************************************************************
****************************************************************************/
void
DoSnap(ClientNode *np, int north, int west)
{
switch(snapMode) {
case SNAP_BORDER:
DoSnapBorder(np, north, west);
DoSnapScreen(np, north, west);
break;
case SNAP_SCREEN:
DoSnapScreen(np, north, west);
break;
default:
break;
}
}
/****************************************************************************
****************************************************************************/
void
DoSnapScreen(ClientNode *np, int north, int west)
{
RectangleType client;
int screen;
const ScreenType *sp;
int screenCount;
GetClientRectangle(np, &client);
screenCount = GetScreenCount();
for(screen = 0; screen < screenCount; screen++) {
sp = GetScreen(screen);
if(abs(client.right - sp->width - sp->x) <= snapDistance) {
np->x = sp->x + sp->width - west - np->width;
}
if(abs(client.left - sp->x) <= snapDistance) {
np->x = sp->x + west;
}
if(abs(client.bottom - sp->height - sp->y) <= snapDistance) {
np->y = sp->y + sp->height - west;
if(!(np->state.status & STAT_SHADED)) {
np->y -= np->height;
}
}
if(abs(client.top - sp->y) <= snapDistance) {
np->y = north + sp->y;
}
}
}
/****************************************************************************
****************************************************************************/
void
DoSnapBorder(ClientNode *np, int north, int west)
{
const ClientNode *tp;
const TrayType *tray;
RectangleType client, other;
RectangleType left = { 0 };
RectangleType right = { 0 };
RectangleType top = { 0 };
RectangleType bottom = { 0 };
int layer;
GetClientRectangle(np, &client);
other.valid = 1;
/* Work from the bottom of the window stack to the top. */
for(layer = 0; layer < LAYER_COUNT; layer++) {
/* Check tray windows. */
for(tray = GetTrays(); tray; tray = tray->next) {
if(tray->hidden) {
continue;
}
other.left = tray->x;
other.right = tray->x + tray->width;
other.top = tray->y;
other.bottom = tray->y + tray->height;
left.valid = CheckLeftValid(&client, &other, &left);
right.valid = CheckRightValid(&client, &other, &right);
top.valid = CheckTopValid(&client, &other, &top);
bottom.valid = CheckBottomValid(&client, &other, &bottom);
if(CheckOverlapTopBottom(&client, &other)) {
if(abs(client.left - other.right) <= snapDistance) {
left = other;
}
if(abs(client.right - other.left) <= snapDistance) {
right = other;
}
}
if(CheckOverlapLeftRight(&client, &other)) {
if(abs(client.top - other.bottom) <= snapDistance) {
top = other;
}
if(abs(client.bottom - other.top) <= snapDistance) {
bottom = other;
}
}
}
/* Check client windows. */
for(tp = nodeTail[layer]; tp; tp = tp->prev) {
if(tp == np || !ShouldSnap(tp)) {
continue;
}
GetClientRectangle(tp, &other);
/* Check if this border invalidates any previous value. */
left.valid = CheckLeftValid(&client, &other, &left);
right.valid = CheckRightValid(&client, &other, &right);
top.valid = CheckTopValid(&client, &other, &top);
bottom.valid = CheckBottomValid(&client, &other, &bottom);
/* Compute the new snap values. */
if(CheckOverlapTopBottom(&client, &other)) {
if(abs(client.left - other.right) <= snapDistance) {
left = other;
}
if(abs(client.right - other.left) <= snapDistance) {
right = other;
}
}
if(CheckOverlapLeftRight(&client, &other)) {
if(abs(client.top - other.bottom) <= snapDistance) {
top = other;
}
if(abs(client.bottom - other.top) <= snapDistance) {
bottom = other;
}
}
}
}
if(right.valid) {
np->x = right.left - np->width - west;
}
if(left.valid) {
np->x = left.right + west;
}
if(bottom.valid) {
np->y = bottom.top - west;
if(!(np->state.status & STAT_SHADED)) {
np->y -= np->height;
}
}
if(top.valid) {
np->y = top.bottom + north;
}
}
/****************************************************************************
****************************************************************************/
void
ReturnToBorder(ClientNode *np, int north, int west)
{
const ScreenType *screen;
const TrayType *tray;
int layer;
RectangleType bottom = { 0 };
RectangleType client, other;
RectangleType left = { 0 };
RectangleType right = { 0 };
RectangleType top = { 0 };
GetClientRectangle(np, &client);
screen = GetCurrentScreen(client.left, client.top);
/* Check screen boundaries. */
if(client.right > (screen->width - screen->x))
np->x = screen->x + screen->width - west - np->width;
if(client.left < screen->x)
np->x = screen->x + west;
if(client.bottom > (screen->height - screen->y)) {
np->y = screen->y + screen->height - west;
if(!(np->state.status & STAT_SHADED))
np->y -= np->height;
}
if(client.top < screen->y)
np->y = north + screen->y;
GetClientRectangle(np, &client);
other.valid = 1;
/* Work from the bottom of the window stack to the top. */
for(layer = 0; layer < LAYER_COUNT; layer++) {
/* Check tray windows. */
for(tray = GetTrays(); tray; tray = tray->next) {
if(tray->hidden)
continue;
other.left = tray->x;
other.right = tray->x + tray->width;
other.top = tray->y;
other.bottom = tray->y + tray->height;
left.valid = CheckLeftValid(&client, &other, &left);
right.valid = CheckRightValid(&client, &other, &right);
top.valid = CheckTopValid(&client, &other, &top);
bottom.valid = CheckBottomValid(&client, &other, &bottom);
if(other.top == screen->y
&& client.top < other.bottom)
top = other;
if(other.bottom == screen->height
&& client.bottom > other.top)
bottom = other;
}
}
if(right.valid)
np->x = right.left - np->width - west;
if(left.valid)
np->x = left.right + west;
if(bottom.valid) {
np->y = bottom.top - west;
if(!(np->state.status & STAT_SHADED))
np->y -= np->height;
}
if(top.valid)
np->y = top.bottom + north;
}
/****************************************************************************
****************************************************************************/
int
ShouldSnap(const ClientNode *np)
{
if(np->state.status & STAT_HIDDEN) {
return 0;
} else if(np->state.status & STAT_MINIMIZED) {
return 0;
} else {
return 1;
}
}
/****************************************************************************
****************************************************************************/
void
GetClientRectangle(const ClientNode *np, RectangleType *r)
{
int border;
r->left = np->x;
r->right = np->x + np->width;
r->top = np->y;
if(np->state.status & STAT_SHADED) {
r->bottom = np->y;
} else {
r->bottom = np->y + np->height;
}
if(np->state.border & BORDER_OUTLINE) {
border = borderWidth;
r->left -= border;
r->right += border;
r->bottom += border;
} else {
border = 0;
}
if(np->state.border & BORDER_TITLE) {
r->top -= titleHeight + border;
} else {
r->top -= border;
}
r->valid = 1;
}
/****************************************************************************
****************************************************************************/
int
CheckOverlapTopBottom(const RectangleType *a, const RectangleType *b)
{
if(a->top >= b->bottom) {
return 0;
} else if(a->bottom <= b->top) {
return 0;
} else {
return 1;
}
}
/****************************************************************************
****************************************************************************/
int
CheckOverlapLeftRight(const RectangleType *a, const RectangleType *b)
{
if(a->left >= b->right) {
return 0;
} else if(a->right <= b->left) {
return 0;
} else {
return 1;
}
}
/****************************************************************************
* Check if the current left snap position is valid.
* client - The window being moved.
* other - A window higher in stacking order than previously check windows.
* left - The top/bottom of the current left snap window.
* Returns 1 if the current left snap position is still valid, otherwise 0.
****************************************************************************/
int
CheckLeftValid(const RectangleType *client,
const RectangleType *other, const RectangleType *left)
{
if(!left->valid) {
return 0;
}
if(left->right > other->right) {
return 1;
}
/* If left and client go higher than other then still valid. */
if(left->top < other->top && client->top < other->top) {
return 1;
}
/* If left and client go lower than other then still valid. */
if(left->bottom > other->bottom && client->bottom > other->bottom) {
return 1;
}
if(other->left >= left->right) {
return 1;
}
return 0;
}
/****************************************************************************
****************************************************************************/
int
CheckRightValid(const RectangleType *client,
const RectangleType *other, const RectangleType *right)
{
if(!right->valid) {
return 0;
}
if(right->left < other->left) {
return 1;
}
/* If right and client go higher than other then still valid. */
if(right->top < other->top && client->top < other->top) {
return 1;
}
/* If right and client go lower than other then still valid. */
if(right->bottom > other->bottom && client->bottom > other->bottom) {
return 1;
}
if(other->right <= right->left) {
return 1;
}
return 0;
}
/****************************************************************************
****************************************************************************/
int
CheckTopValid(const RectangleType *client,
const RectangleType *other, const RectangleType *top)
{
if(!top->valid) {
return 0;
}
if(top->bottom > other->bottom) {
return 1;
}
/* If top and client are to the left of other then still valid. */
if(top->left < other->left && client->left < other->left) {
return 1;
}
/* If top and client are to the right of other then still valid. */
if(top->right > other->right && client->right > other->right) {
return 1;
}
if(other->top >= top->bottom) {
return 1;
}
return 0;
}
/****************************************************************************
****************************************************************************/
int
CheckBottomValid(const RectangleType *client,
const RectangleType *other, const RectangleType *bottom)
{
if(!bottom->valid) {
return 0;
}
if(bottom->top < other->top) {
return 1;
}
/* If bottom and client are to the left of other then still valid. */
if(bottom->left < other->left && client->left < other->left) {
return 1;
}
/* If bottom and client are to the right of other then still valid. */
if(bottom->right > other->right && client->right > other->right) {
return 1;
}
if(other->bottom <= bottom->top) {
return 1;
}
return 0;
}
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